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5.5        PROCESSOR

Figure 5‑13: PROCESSOR

A PROCESSOR is a goal into which an ALLIANCE scores ALGAE. There is 1 PROCESSOR per ALLIANCE. The PROCESSOR is integrated into the guardrail near the ALLIANCE’S REEF ZONE and adjacent to the opponent’s PROCESSOR AREA. Each PROCESSOR has a rectangular opening through which ROBOTS score ALGAE which is 2 ft. 4 in. wide (~71 cm), 1 ft. 8 in. tall (~51 cm), and 7 in. (~18 cm) from the carpet.

Once an ALGAE passes through the PROCESSOR, it rolls past a scoring sensor array and into the opponent’s PROCESSOR AREA. The HUMAN PLAYER must keep the PROCESSOR clear for scoring, and can shift scored ALGAE on top of the PROCESSOR where there are designated ALGAE holders.

# contentMap.en
5.5        PROCESSOR

Figure 5‑13: PROCESSOR

A PROCESSOR is a goal into which an ALLIANCE scores ALGAE. There is 1 PROCESSOR per ALLIANCE. The PROCESSOR is integrated into the guardrail near the ALLIANCE’S REEF ZONE and adjacent to the opponent’s PROCESSOR AREA. Each PROCESSOR has a rectangular opening through which ROBOTS score ALGAE which is 2 ft. 4 in. wide (~71 cm), 1 ft. 8 in. tall (~51 cm), and 7 in. (~18 cm) from the carpet.

Once an ALGAE passes through the PROCESSOR, it rolls past a scoring sensor array and into the opponent’s PROCESSOR AREA. The HUMAN PLAYER must keep the PROCESSOR clear for scoring, and can shift scored ALGAE on top of the PROCESSOR where there are designated ALGAE holders.