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6.5        Scoring

ALLIANCES are rewarded for accomplishing various actions throughout a MATCH, including LEAVING their ROBOT STARTING LINE, scoring CORAL on their REEF, scoring ALGAE in their PROCESSOR and NET, climbing CAGES, and winning or tying MATCHES.

Rewards are granted either via MATCH points, Coopertition points, or Ranking Points (often abbreviated to RP, which increase the measure used to rank teams in the Qualification Tournament).

All scores are assessed and updated throughout the MATCH, except as follows:

A.      assessment of CORAL scored on the REEF and ALGAE scored in the PROCESSOR or NET continues for up to 3 seconds after the ARENA timer displays 0:00 following AUTO.

B.      assessment of CORAL scored on the REEF and ALGAE scored in the PROCESSOR or NET continues for up to 3 seconds after the ARENA timer displays 0:00 following TELEOP.

C.      assessment of CAGE points is made 3 seconds after the ARENA timer displays 0:00 following TELEOP, or when all ROBOTS have come to rest following the conclusion of the MATCH, whichever happens first.

LEAVING the ROBOT STARTING LINE, CORAL scoring, ALGAE scoring in the NET, PARKING and CAGE points are all evaluated and scored by human volunteers. Teams are encouraged to make sure that it is obvious and unambiguous that the criteria are met.

6.5.1       SCORING ELEMENT Scoring Criteria

A CORAL is scored in the trough (L1) of the REEF if it is not in contact with a ROBOT on that ALLIANCE, not scored on any other level of the REEF, and

A.      contacting the trough, or

B.      directly supported (either fully or partially) by a CORAL in contact with the trough.

Figure 6‑5 Examples of CORAL scored in the trough (L1)

Figure 6‑5 includes examples of CORAL on the REEF at the conclusion of a MATCH.

A.      CORAL A, C, F, and H are scored because they meet criteria A.

B.      CORAL B and G are scored because they meet criteria B.

C.      CORAL D and E do not meet any criteria for trough scoring.

A CORAL is scored on L2-L4 BRANCH if the BRANCH is inside the volume of the CORAL and the CORAL is not in contact with a ROBOT on that ALLIANCE or an ALGAE. Only 1 CORAL can be scored per BRANCH.

An ALGAE is scored in a PROCESSOR once it has passed through the opening of the PROCESSOR and by the sensor array. An ALGAE is scored in a NET if it is above the NET and within the perimeter of the NET, contacting the NET or ALGAE contacting the NET, and not in contact with a ROBOT on that ALLIANCE.

If a CORAL scored in AUTO gets removed from a BRANCH during TELEOP, the AUTO points are removed but the CORAL will still count towards the AUTO RP. If a CORAL is scored in that location again, the AUTO points associated with the original scored CORAL is restored. CORAL scored in the trough is not tracked by specific location, if a CORAL is removed from the trough after AUTO, the points removed will correspond to the lowest scoring CORAL (i.e. TELEOP CORAL removed first); if CORAL is re-scored in the trough, points will be re-added in the reverse order (i.e. AUTO CORAL re-added first).

6.5.2       ROBOT Scoring Criteria

To qualify for LEAVE points, a ROBOT must move such that its BUMPERS no longer overlap its ROBOT STARTING LINE at the end of AUTO.

To qualify for PARK points, a ROBOT’S BUMPERS must be partially or completely contained in their BARGE ZONE at the end of the MATCH and does not meet the criteria for CAGE points.

To qualify for CAGE points, a ROBOT must be contacting one and only one of their ALLIANCE’S CAGES (and not touching any ANCHOR), not contacting the carpet, and may additionally contact only the following elements:

A.      SCORING ELEMENTS,

B.      another ROBOT qualified for CAGE points,

C.      a partner ROBOT contacted by an opponent in violation of G428, and

D.      an opponent ROBOT.

6.5.3       Coopertition Bonus

In Qualification MATCHES, if at least 2 ALGAE are scored in each ALLIANCE’S PROCESSOR, all teams earn 1 Coopertition Point, and the threshold for the CORAL RP decreases as described in Table 6‑2.

See section 10.5.3 Qualification Ranking for more information about Coopertition influence on Qualification Ranking order.

6.5.4       Point Values

Point values for tasks in REEFSCAPE are detailed in Table 6‑2.

Table 6‑2 REEFSCAPE point values

MATCH points

Ranking Points

Coopertition Points

AUTO

TELEOP

LEAVE

3

CORAL

CORAL scored in trough (L1)

3

2

CORAL scored on L2 BRANCH

4

3

CORAL scored on L3 BRANCH

6

4

CORAL scored on L4 BRANCH

7

5

ALGAE

scored in PROCESSOR

6

6

scored in NET

4

4

BARGE

PARK in the BARGE ZONE

2

off-the-ground via shallow CAGE

6

off-the-ground via deep CAGE

12

Coopertition Bonus – at least 2 ALGAE scored in each PROCESSOR

1

AUTO RP - all non-BYPASSED ROBOTS LEAVE and at least 1 CORAL scored in AUTO

1

*CORAL RP - If at least 7 CORAL scored on each level.

If Coopertition achieved, at least 7 CORAL must be scored on each of 3 levels.

1

*BARGE RP - at least 16 BARGE points are scored

1

Win

completing a MATCH with more MATCH points than your opponent

3

Tie

completing a MATCH with the same number of MATCH points as your opponent

1

*For District Championship and/or FIRST Championship events, the CORAL or BARGE RP requirement may increase.

# contentMap.en
6.5        Scoring

ALLIANCES are rewarded for accomplishing various actions throughout a MATCH, including LEAVING their ROBOT STARTING LINE, scoring CORAL on their REEF, scoring ALGAE in their PROCESSOR and NET, climbing CAGES, and winning or tying MATCHES.

Rewards are granted either via MATCH points, Coopertition points, or Ranking Points (often abbreviated to RP, which increase the measure used to rank teams in the Qualification Tournament).

All scores are assessed and updated throughout the MATCH, except as follows:

A.      assessment of CORAL scored on the REEF and ALGAE scored in the PROCESSOR or NET continues for up to 3 seconds after the ARENA timer displays 0:00 following AUTO.

B.      assessment of CORAL scored on the REEF and ALGAE scored in the PROCESSOR or NET continues for up to 3 seconds after the ARENA timer displays 0:00 following TELEOP.

C.      assessment of CAGE points is made 3 seconds after the ARENA timer displays 0:00 following TELEOP, or when all ROBOTS have come to rest following the conclusion of the MATCH, whichever happens first.

LEAVING the ROBOT STARTING LINE, CORAL scoring, ALGAE scoring in the NET, PARKING and CAGE points are all evaluated and scored by human volunteers. Teams are encouraged to make sure that it is obvious and unambiguous that the criteria are met.

6.5.1       SCORING ELEMENT Scoring Criteria

A CORAL is scored in the trough (L1) of the REEF if it is not in contact with a ROBOT on that ALLIANCE, not scored on any other level of the REEF, and

A.      contacting the trough, or

B.      directly supported (either fully or partially) by a CORAL in contact with the trough.

Figure 6‑5 Examples of CORAL scored in the trough (L1)

Figure 6‑5 includes examples of CORAL on the REEF at the conclusion of a MATCH.

A.      CORAL A, C, F, and H are scored because they meet criteria A.

B.      CORAL B and G are scored because they meet criteria B.

C.      CORAL D and E do not meet any criteria for trough scoring.

A CORAL is scored on L2-L4 BRANCH if the BRANCH is inside the volume of the CORAL and the CORAL is not in contact with a ROBOT on that ALLIANCE or an ALGAE. Only 1 CORAL can be scored per BRANCH.

An ALGAE is scored in a PROCESSOR once it has passed through the opening of the PROCESSOR and by the sensor array. An ALGAE is scored in a NET if it is above the NET and within the perimeter of the NET, contacting the NET or ALGAE contacting the NET, and not in contact with a ROBOT on that ALLIANCE.

If a CORAL scored in AUTO gets removed from a BRANCH during TELEOP, the AUTO points are removed but the CORAL will still count towards the AUTO RP. If a CORAL is scored in that location again, the AUTO points associated with the original scored CORAL is restored. CORAL scored in the trough is not tracked by specific location, if a CORAL is removed from the trough after AUTO, the points removed will correspond to the lowest scoring CORAL (i.e. TELEOP CORAL removed first); if CORAL is re-scored in the trough, points will be re-added in the reverse order (i.e. AUTO CORAL re-added first).

6.5.2       ROBOT Scoring Criteria

To qualify for LEAVE points, a ROBOT must move such that its BUMPERS no longer overlap its ROBOT STARTING LINE at the end of AUTO.

To qualify for PARK points, a ROBOT’S BUMPERS must be partially or completely contained in their BARGE ZONE at the end of the MATCH and does not meet the criteria for CAGE points.

To qualify for CAGE points, a ROBOT must be contacting one and only one of their ALLIANCE’S CAGES (and not touching any ANCHOR), not contacting the carpet, and may additionally contact only the following elements:

A.      SCORING ELEMENTS,

B.      another ROBOT qualified for CAGE points,

C.      a partner ROBOT contacted by an opponent in violation of G428, and

D.      an opponent ROBOT.

6.5.3       Coopertition Bonus

In Qualification MATCHES, if at least 2 ALGAE are scored in each ALLIANCE’S PROCESSOR, all teams earn 1 Coopertition Point, and the threshold for the CORAL RP decreases as described in Table 6‑2.

See section 10.5.3 Qualification Ranking for more information about Coopertition influence on Qualification Ranking order.

6.5.4       Point Values

Point values for tasks in REEFSCAPE are detailed in Table 6‑2.

Table 6‑2 REEFSCAPE point values

MATCH points

Ranking Points

Coopertition Points

AUTO

TELEOP

LEAVE

3

CORAL

CORAL scored in trough (L1)

3

2

CORAL scored on L2 BRANCH

4

3

CORAL scored on L3 BRANCH

6

4

CORAL scored on L4 BRANCH

7

5

ALGAE

scored in PROCESSOR

6

6

scored in NET

4

4

BARGE

PARK in the BARGE ZONE

2

off-the-ground via shallow CAGE

6

off-the-ground via deep CAGE

12

Coopertition Bonus – at least 2 ALGAE scored in each PROCESSOR

1

AUTO RP - all non-BYPASSED ROBOTS LEAVE and at least 1 CORAL scored in AUTO

1

*CORAL RP - If at least 7 CORAL scored on each level.

If Coopertition achieved, at least 7 CORAL must be scored on each of 3 levels.

1

*BARGE RP - at least 16 BARGE points are scored

1

Win

completing a MATCH with more MATCH points than your opponent

3

Tie

completing a MATCH with the same number of MATCH points as your opponent

1

*For District Championship and/or FIRST Championship events, the CORAL or BARGE RP requirement may increase.