# content
6.5       Scoring

ALLIANCES are rewarded for accomplishing various actions throughout a MATCH, including scoring FUEL, climbing their TOWER, and winning or tying MATCHES.

Rewards are granted either via MATCH points or Ranking Points (often abbreviated to RP, which increase the measure used to rank teams in the Qualification Tournament).

All scores are assessed and updated throughout the MATCH, except as follows:

A.      assessment of FUEL scored in the HUB continues for up to 3 seconds after the ARENA timer displays 0:00 following AUTO.

B.      assessment of FUEL scored in the HUB continues for up to 3 seconds after the ARENA timer displays 0:00 following TELEOP.

C.      assessment of AUTO TOWER points is made after the ARENA timer displays 0:00 following AUTO.

D.      assessment of TELEOP TOWER points is made 3 seconds after the ARENA timer displays 0:00 following TELEOP, or when all ROBOTS have come to rest following the conclusion of the MATCH, whichever happens first.

Assessment of FUEL scored in the HUB continues for 3 seconds after the HUB deactivates to account for FUEL processing time.

TOWER points are evaluated and scored by human volunteers. Teams are encouraged to make sure that it is obvious and unambiguous that the criteria are met.

6.5.1       SCORING ELEMENT Scoring Criteria

A FUEL is scored in the HUB once it passes through the top opening of the HUB and through the sensor array.

6.5.2       ROBOT Scoring Criteria

To qualify for TOWER points for a given LEVEL, a ROBOT must meet the following conditions:

-        For LEVEL 1 – a ROBOT must no longer be touching the carpet or the TOWER BASE, or

-        For LEVEL 2 – a ROBOT must be positioned such that its BUMPER covers are completely above the LOW RUNG, or

-        For LEVEL 3 – a ROBOT must be positioned such that its BUMPER covers are completely above the MID RUNG.

Additionally, a ROBOT must be contacting at least one RUNG and/or UPRIGHT on their TOWER and may additionally only contact the following elements:

A.      the TOWER WALL,

B.      support structure,

C.      FUEL, and/or.

D.      another ROBOT.

A ROBOT may only earn TOWER points for LEVEL 1 during AUTO. A ROBOT may only earn TOWER points for a single LEVEL during TELEOP. A ROBOT that earns TOWER points in AUTO is eligible to earn additional TOWER points during TELEOP.

Figure 6‑4: TOWER contact limitation for ROBOT Scoring Criteria

6.5.3       Point Values

Point values for tasks in REBUILT are detailed in Table 6‑4.

Table 6‑4 REBUILT point values

MATCH points

Ranking Points

AUTO

TELEOP

FUEL

FUEL scored in an active HUB

1

1

FUEL scored in an inactive HUB

-

-

TOWER

Each ROBOT at LEVEL 1 (2 ROBOTS max in AUTO)

15

10

Each ROBOT at LEVEL 2

-

20

Each ROBOT at LEVEL 3

30

*ENERGIZED RP – The amount of FUEL scored in an active HUB is at or above threshold.

1

*SUPERCHARGED RP – The amount of FUEL scored in an active HUB is at or above threshold.

1

*TRAVERSAL RP – The amount of TOWER points scored during the MATCH is at or above threshold.

1

Win

completing a MATCH with more MATCH points than your opponent

3

Tie

completing a MATCH with the same number of MATCH points as your opponent

1

*See Table 6‑5 for threshold values. For District Championship and/or FIRST Championship events, the BONUS RP (ENERGIZED RP, SUPERCHARGED RP, and TRAVERSAL RP) requirement thresholds may increase.

Table 6‑5: REBUILT BONUS RP thresholds

BONUS RP Type

Regional/ District Events

District Championships

FIRST Championship

ENERGIZED RP

100

240

TBA

SUPERCHARGED RP

360

360

TBA

TRAVERSAL RP

50

50

TBA

BONUS RP thresholds for District Championships and FIRST Championship will be announced in Team Updates.

# contentMap.en
6.5       Scoring

ALLIANCES are rewarded for accomplishing various actions throughout a MATCH, including scoring FUEL, climbing their TOWER, and winning or tying MATCHES.

Rewards are granted either via MATCH points or Ranking Points (often abbreviated to RP, which increase the measure used to rank teams in the Qualification Tournament).

All scores are assessed and updated throughout the MATCH, except as follows:

A.      assessment of FUEL scored in the HUB continues for up to 3 seconds after the ARENA timer displays 0:00 following AUTO.

B.      assessment of FUEL scored in the HUB continues for up to 3 seconds after the ARENA timer displays 0:00 following TELEOP.

C.      assessment of AUTO TOWER points is made after the ARENA timer displays 0:00 following AUTO.

D.      assessment of TELEOP TOWER points is made 3 seconds after the ARENA timer displays 0:00 following TELEOP, or when all ROBOTS have come to rest following the conclusion of the MATCH, whichever happens first.

Assessment of FUEL scored in the HUB continues for 3 seconds after the HUB deactivates to account for FUEL processing time.

TOWER points are evaluated and scored by human volunteers. Teams are encouraged to make sure that it is obvious and unambiguous that the criteria are met.

6.5.1       SCORING ELEMENT Scoring Criteria

A FUEL is scored in the HUB once it passes through the top opening of the HUB and through the sensor array.

6.5.2       ROBOT Scoring Criteria

To qualify for TOWER points for a given LEVEL, a ROBOT must meet the following conditions:

-        For LEVEL 1 – a ROBOT must no longer be touching the carpet or the TOWER BASE, or

-        For LEVEL 2 – a ROBOT must be positioned such that its BUMPER covers are completely above the LOW RUNG, or

-        For LEVEL 3 – a ROBOT must be positioned such that its BUMPER covers are completely above the MID RUNG.

Additionally, a ROBOT must be contacting at least one RUNG and/or UPRIGHT on their TOWER and may additionally only contact the following elements:

A.      the TOWER WALL,

B.      support structure,

C.      FUEL, and/or.

D.      another ROBOT.

A ROBOT may only earn TOWER points for LEVEL 1 during AUTO. A ROBOT may only earn TOWER points for a single LEVEL during TELEOP. A ROBOT that earns TOWER points in AUTO is eligible to earn additional TOWER points during TELEOP.

Figure 6‑4: TOWER contact limitation for ROBOT Scoring Criteria

6.5.3       Point Values

Point values for tasks in REBUILT are detailed in Table 6‑4.

Table 6‑4 REBUILT point values

MATCH points

Ranking Points

AUTO

TELEOP

FUEL

FUEL scored in an active HUB

1

1

FUEL scored in an inactive HUB

-

-

TOWER

Each ROBOT at LEVEL 1 (2 ROBOTS max in AUTO)

15

10

Each ROBOT at LEVEL 2

-

20

Each ROBOT at LEVEL 3

30

*ENERGIZED RP – The amount of FUEL scored in an active HUB is at or above threshold.

1

*SUPERCHARGED RP – The amount of FUEL scored in an active HUB is at or above threshold.

1

*TRAVERSAL RP – The amount of TOWER points scored during the MATCH is at or above threshold.

1

Win

completing a MATCH with more MATCH points than your opponent

3

Tie

completing a MATCH with the same number of MATCH points as your opponent

1

*See Table 6‑5 for threshold values. For District Championship and/or FIRST Championship events, the BONUS RP (ENERGIZED RP, SUPERCHARGED RP, and TRAVERSAL RP) requirement thresholds may increase.

Table 6‑5: REBUILT BONUS RP thresholds

BONUS RP Type

Regional/ District Events

District Championships

FIRST Championship

ENERGIZED RP

100

240

TBA

SUPERCHARGED RP

360

360

TBA

TRAVERSAL RP

50

50

TBA

BONUS RP thresholds for District Championships and FIRST Championship will be announced in Team Updates.