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G303      *Start your ROBOTS. A ROBOT must meet all following MATCH-start requirements:

A.     it does not pose a hazard to humans, FIELD elements, or other ROBOTS,

B.     has passed initial, complete inspection, i.e. its compliant with all ROBOT rules (for exceptions regarding Practice MATCHES, see Section 10.4 Practice MATCHES),

C.     if modified after initial Inspection, its compliant with I104,

D.     its BUMPERS are fully contained in their ROBOT STARTING ZONE,

E.     its the only team-provided item left on the FIELD,

F.     its not attached to, entangled with, or suspended from any FIELD element,

G.     its confined to its STARTING CONFIGURATION (reference R102 and R104), and

H.    it fully and solely supports not more than 1 NOTE (as described in Section 6.3.4 GAME PIECES).

If a ROBOT is BYPASSED prior to the start of the MATCH, the DRIVE TEAM may not remove the ROBOT from the FIELD without permission from the Head REFEREE or the FTA.

Please take note of this rule. It is important that teams ensure ALLIANCE partners have passed inspection. Allowing a partner that has not passed inspection to play puts the ALLIANCE at risk of RED CARDS. Teams should check with their ALLIANCE partners early and help them pass inspection before competing.

For assessment of many of the items listed above, the Head REFEREE is likely to consult with the LRI.

Violation: If fix is a quick remedy, the MATCH wont start until all requirements are met. If it is not a quick remedy, DISABLED and, at the discretion of the Head REFEREE, must be re-inspected. If a ROBOT not compliant with part B participates, its ALLIANCE receives a RED CARD. If a ROBOT not compliant with part C participates, its team receives a RED CARD.

# contentMap.en
G303      *Start your ROBOTS. A ROBOT must meet all following MATCH-start requirements:

A.     it does not pose a hazard to humans, FIELD elements, or other ROBOTS,

B.     has passed initial, complete inspection, i.e. its compliant with all ROBOT rules (for exceptions regarding Practice MATCHES, see Section 10.4 Practice MATCHES),

C.     if modified after initial Inspection, its compliant with I104,

D.     its BUMPERS are fully contained in their ROBOT STARTING ZONE,

E.     its the only team-provided item left on the FIELD,

F.     its not attached to, entangled with, or suspended from any FIELD element,

G.     its confined to its STARTING CONFIGURATION (reference R102 and R104), and

H.    it fully and solely supports not more than 1 NOTE (as described in Section 6.3.4 GAME PIECES).

If a ROBOT is BYPASSED prior to the start of the MATCH, the DRIVE TEAM may not remove the ROBOT from the FIELD without permission from the Head REFEREE or the FTA.

Please take note of this rule. It is important that teams ensure ALLIANCE partners have passed inspection. Allowing a partner that has not passed inspection to play puts the ALLIANCE at risk of RED CARDS. Teams should check with their ALLIANCE partners early and help them pass inspection before competing.

For assessment of many of the items listed above, the Head REFEREE is likely to consult with the LRI.

Violation: If fix is a quick remedy, the MATCH wont start until all requirements are met. If it is not a quick remedy, DISABLED and, at the discretion of the Head REFEREE, must be re-inspected. If a ROBOT not compliant with part B participates, its ALLIANCE receives a RED CARD. If a ROBOT not compliant with part C participates, its team receives a RED CARD.