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G303       *Start your ROBOTS. A ROBOT must meet all following MATCH-start requirements:

A.      it does not pose a hazard to humans, FIELD elements, or other ROBOTS,

B.      has passed initial, complete inspection, i.e. it’s compliant with all ROBOT rules (for exceptions regarding Practice MATCHES, see section 9 Inspection & Eligibility (I),

C.      if modified after initial Inspection, it’s compliant with I104,

D.      its BUMPERS overlap their ROBOT STARTING LINE,

E.      it’s not contacting the BUMP,

F.      it’s the only team-provided item left on the FIELD,

G.     it’s not attached to, entangled with, or suspended from any FIELD element,

H.     it’s confined to its STARTING CONFIGURATION (reference R102 and R104), and

I.        it fully and solely supports not more than 8 FUEL (as described in section 6.3.4 SCORING ELEMENTS).

Violation: If fix is a quick remedy, the MATCH won’t start until all requirements are met. If it is not a quick remedy, DISABLED and, at the discretion of the Head REFEREE, must be re-inspected. If a ROBOT not compliant with part B or C participates, its team receives a RED CARD.

If a ROBOT is BYPASSED prior to the start of the MATCH, the DRIVE TEAM may not remove the ROBOT from the FIELD without permission from the Head REFEREE or the FTA.

For assessment of many of the items listed above, the Head REFEREE is likely to consult with the LRI.

ROBOTS may be asked to move if at least 1 of the FIELD gates for each ALLIANCE are not able to open/close when the ROBOT is in its starting location. Teams are encouraged to have multiple AUTO starting locations.

Locations for FIELD gates can be found in the Field Dimension Drawings.

# contentMap.en
G303       *Start your ROBOTS. A ROBOT must meet all following MATCH-start requirements:

A.      it does not pose a hazard to humans, FIELD elements, or other ROBOTS,

B.      has passed initial, complete inspection, i.e. it’s compliant with all ROBOT rules (for exceptions regarding Practice MATCHES, see section 9 Inspection & Eligibility (I),

C.      if modified after initial Inspection, it’s compliant with I104,

D.      its BUMPERS overlap their ROBOT STARTING LINE,

E.      it’s not contacting the BUMP,

F.      it’s the only team-provided item left on the FIELD,

G.     it’s not attached to, entangled with, or suspended from any FIELD element,

H.     it’s confined to its STARTING CONFIGURATION (reference R102 and R104), and

I.        it fully and solely supports not more than 8 FUEL (as described in section 6.3.4 SCORING ELEMENTS).

Violation: If fix is a quick remedy, the MATCH won’t start until all requirements are met. If it is not a quick remedy, DISABLED and, at the discretion of the Head REFEREE, must be re-inspected. If a ROBOT not compliant with part B or C participates, its team receives a RED CARD.

If a ROBOT is BYPASSED prior to the start of the MATCH, the DRIVE TEAM may not remove the ROBOT from the FIELD without permission from the Head REFEREE or the FTA.

For assessment of many of the items listed above, the Head REFEREE is likely to consult with the LRI.

ROBOTS may be asked to move if at least 1 of the FIELD gates for each ALLIANCE are not able to open/close when the ROBOT is in its starting location. Teams are encouraged to have multiple AUTO starting locations.

Locations for FIELD gates can be found in the Field Dimension Drawings.