# content
G418      *This isnt combat robotics. A ROBOT may not damage or functionally impair an opponent ROBOT in either of the following ways:

A.     deliberately, as perceived by a REFEREE.

B.     regardless of intent, by initiating contact, either directly or transitively via a GAME PIECE CONTROLLED by the ROBOT, inside the vertical projection of an opponent ROBOTS FRAME PERIMETER.

Damage or functional impairment because of contact with a tipped-over opponent ROBOT, which is not perceived by a REFEREE to be deliberate, is not a violation of this rule.

Violation: TECH FOUL and YELLOW CARD, or if opponent ROBOT is unable to drive, then TECH FOUL and RED CARD.

FIRST Robotics Competition can be a full-contact competition and may include rigorous game play. While this rule aims to limit severe damage to ROBOTS, teams should design their ROBOTS to be robust.

Examples of violations of this rule include, but are not limited to:

A.     A ROBOT leaves an arm extended, spins around to change course, and unintentionally hits and damages a COMPONENT inside the FRAME PERIMETER of a nearby opponent ROBOT.

B.     A ROBOT, in the process of trying to quickly reverse direction, tips up on a single pair of wheels, lands atop an opponent ROBOT, and damages a COMPONENT inside that opponents FRAME PERIMETER.

C.     A ROBOT high-speed rams and/or REPEATEDLY smashes an opponent ROBOT and causes damage. The REFEREE infers that the ROBOT was deliberately trying to damage the opponents ROBOT.

Examples of functionally impairing another ROBOT include, but are not limited to:

D.     opening an opponents relief valve such that the opponents air pressure drops and

E.     powering off an opponents ROBOT (this example also clearly results in a RED CARD because the ROBOT is no longer able to drive).

At the conclusion of the MATCH, the Head REFEREE may elect to visually inspect a ROBOT to confirm violations of this rule made during a MATCH and remove the violation if the damage cannot be verified.

For the purposes of this rule, initiating contact requires movement towards an opponent ROBOT.

In a collision, its possible for both ROBOTS to initiate contact.

"Unable to drive" means that because of the incident, the DRIVER can no longer drive to a desired location in a reasonable time (generally). For example, if a ROBOT can only move in circles, or can only move extremely slowly, the ROBOT is considered unable to drive.

# contentMap.en
G418      *This isnt combat robotics. A ROBOT may not damage or functionally impair an opponent ROBOT in either of the following ways:

A.     deliberately, as perceived by a REFEREE.

B.     regardless of intent, by initiating contact, either directly or transitively via a GAME PIECE CONTROLLED by the ROBOT, inside the vertical projection of an opponent ROBOTS FRAME PERIMETER.

Damage or functional impairment because of contact with a tipped-over opponent ROBOT, which is not perceived by a REFEREE to be deliberate, is not a violation of this rule.

Violation: TECH FOUL and YELLOW CARD, or if opponent ROBOT is unable to drive, then TECH FOUL and RED CARD.

FIRST Robotics Competition can be a full-contact competition and may include rigorous game play. While this rule aims to limit severe damage to ROBOTS, teams should design their ROBOTS to be robust.

Examples of violations of this rule include, but are not limited to:

A.     A ROBOT leaves an arm extended, spins around to change course, and unintentionally hits and damages a COMPONENT inside the FRAME PERIMETER of a nearby opponent ROBOT.

B.     A ROBOT, in the process of trying to quickly reverse direction, tips up on a single pair of wheels, lands atop an opponent ROBOT, and damages a COMPONENT inside that opponents FRAME PERIMETER.

C.     A ROBOT high-speed rams and/or REPEATEDLY smashes an opponent ROBOT and causes damage. The REFEREE infers that the ROBOT was deliberately trying to damage the opponents ROBOT.

Examples of functionally impairing another ROBOT include, but are not limited to:

D.     opening an opponents relief valve such that the opponents air pressure drops and

E.     powering off an opponents ROBOT (this example also clearly results in a RED CARD because the ROBOT is no longer able to drive).

At the conclusion of the MATCH, the Head REFEREE may elect to visually inspect a ROBOT to confirm violations of this rule made during a MATCH and remove the violation if the damage cannot be verified.

For the purposes of this rule, initiating contact requires movement towards an opponent ROBOT.

In a collision, its possible for both ROBOTS to initiate contact.

"Unable to drive" means that because of the incident, the DRIVER can no longer drive to a desired location in a reasonable time (generally). For example, if a ROBOT can only move in circles, or can only move extremely slowly, the ROBOT is considered unable to drive.