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Rule G423
G423       *This isn’t combat robotics. A ROBOT may not damage or functionally impair an opponent ROBOT in either of the following ways:
Rule G425
G425       *There’s a 3-count on PINS. A ROBOT may not PIN an opponent’s ROBOT for more than 3 seconds. A ROBOT is PINNING if it is preventing the movement of an opponent ROBOT by contact, either direct or transitive (such as against a FIELD element). A PIN count ends once any of the following criteria below are met:
Rule G426
G426       *Don’t collude with your partners to shut down major parts of game play. 2 or more ROBOTS that appear to a REFEREE to be working together may not isolate or close off any major element of MATCH play.
Rule G422
G422       *Stay out of other ROBOTS. A ROBOT may not use a COMPONENT outside its ROBOT PERIMETER (except its BUMPERS) to initiate contact with an opponent ROBOT inside the vertical projection of the opponent’s ROBOT PERIMETER.
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