I102          *Check-in at the event on time. Teams must check-in by the check-in deadline listed on the public event schedule or as instructed by the Event Director per E105. Check-in must be completed by a team adult and at least one STUDENT must be present at the venue before check-in can be completed.

Additional check-in requirements will vary by region but may require one or more of the following items:

A.      A current, completed team roster from the team’s FIRST dashboard as specified by the local Program Delivery Partner,

B.      local Program Delivery Partner team member registration or consent forms (varies by region),

C.      a ROBOT built to play the current season’s game if they intend to participate in MATCHES, and

D.      printed team PORTFOLIO (optional, see section 6 Awards (A))

All teams, regardless of how “ready” they think they are, are encouraged to participate in ROBOT MATCHES and judging. Teams are encouraged to reach out to their Program Delivery Partner and other teams to request help getting their ROBOT ready to compete before attending an event.