G303
*Start your ROBOTS. A ROBOT
must meet all following MATCH-start requirements:
A. it
does not pose a hazard to humans, FIELD elements, or other ROBOTS,
B.
has passed initial, complete inspection, i.e. it’s compliant with all
ROBOT rules (for exceptions regarding Practice MATCHES, see section 9 Inspection & Eligibility (I),
C. if
modified after initial Inspection, it’s compliant with I104,
D.
its BUMPERS overlap their ROBOT STARTING LINE,
E.
it’s not contacting the BUMP,
F.
it’s the only team-provided item left on the FIELD,
G.
it’s not attached to, entangled with, or suspended from any FIELD
element,
H.
it’s confined to its STARTING CONFIGURATION (reference R102 and R104), and
I.
it fully and solely supports not more than 8 FUEL (as described in section
6.3.4 SCORING ELEMENTS).
Violation: If fix is a quick remedy, the MATCH won’t start
until all requirements are met. If it is not a quick remedy, DISABLED and, at
the discretion of the Head REFEREE, must be re-inspected. If a ROBOT not
compliant with part B or C participates, its team receives a RED CARD.
If a ROBOT is BYPASSED prior to the start of the MATCH, the
DRIVE TEAM may not remove the ROBOT from the FIELD without permission from the
Head REFEREE or the FTA.
For assessment of many of the items listed above, the Head
REFEREE is likely to consult with the LRI.
ROBOTS may be asked to move if at least 1 of the FIELD
gates for each ALLIANCE are not able to open/close when the ROBOT is in its
starting location. Teams are encouraged to have multiple AUTO starting
locations.
Locations for FIELD gates can be found in the Field Dimension Drawings.