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  3. Rule G103

G103       *Keep your Bumpers low. Bumpers must be in the Bumper Zone (see R402) during the Match.

Violation: Foul. If Repeated or greater than Momentary, Disabled.

Similar Rules

Rule G104
G104       *Keep your Bumpers together. Bumpers may not fail such that a segment completely detaches, any corner (as defined in R401) of a Robot’s Frame Perimeter is exposed, or the team number or Alliance color are indeterminate.
Rule G108
G108       Opponent’s zone, no extension.  A ROBOT whose BUMPERS are intersecting the opponent’s LOADING ZONE or COMMUNITY may not extend beyond its FRAME PERIMETER. Violations which are both MOMENTARY and inconsequential are an exception to this rule.
Rule R102
R102       *Starting Configuration – no overhang. In the Starting Configuration (the physical configuration in which a Robot starts a Match), no part of the Robot shall extend outside the vertical projection of the Frame Perimeter, with the exception of its Bumpers and minor protrusions such as bolt heads, fastener ends, rivets, cable ties, etc.
Rule R403
R403       *Bumpers shouldn’t move. Bumpers must not be articulated, relative to the Frame Perimeter.
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