Before each MATCH begins, FIELD STAFF stage SCORING ELEMENTS
as described in section 6.3.4 SCORING ELEMENTS. DRIVE TEAMS stage their ROBOTS (as
described in section 6.3.3 ROBOTS) and OPERATOR CONSOLES (as described in section
6.3.2 OPERATOR CONSOLES). Then, DRIVE TEAMS take their
places as described in section 6.3.1 DRIVE TEAMS.
6.3.1 DRIVE
TEAMS
DRIVE
TEAMS prepare for a MATCH by staging in the appropriate areas, according to
their role on the DRIVE TEAM, and by identifying themselves accordingly. DRIVE
TEAM starting conditions are listed below, and a DRIVE TEAM obstructing or
delaying any of the conditions is at risk of violating G301.
A. only
DRIVE TEAM members assigned to the upcoming MATCH are present,
B. For
QUALIFICATION and PLAYOFF MATCHES only DRIVE TEAM members whose ROBOTS have
passed initial, complete Inspection are present,
C.
1 HUMAN PLAYER must be staged in their PROCESSOR AREA,
D.
any number of HUMAN PLAYERS are staged in their CORAL STATION AREAS,
E. HUMAN
PLAYERS not included in C or D, DRIVERS, and COACHES are in their ALLIANCE AREA
and behind the HUMAN STARTING LINE,
F. TECHNICIANS
are in the event-designated area near the FIELD,
G. DRIVE TEAM
members clearly display their designated buttons above their waists (COACH -
“Coach”, DRIVERS and HUMAN PLAYERS - “Drive Team”, and TECHNICIAN -
“Technician”), and
H. if a
Playoff MATCH, the ALLIANCE CAPTAIN clearly displays their designated ALLIANCE
CAPTAIN identifier (e.g. hat or armband).
6.3.2 OPERATOR
CONSOLES
DRIVE TEAMS
set up their OPERATOR CONSOLE as soon as the DRIVE TEAM from the previous MATCH
has cleared the area. OPERATOR CONSOLES must be compliant with all relevant
rules, specifically those in section 8.9 OPERATOR CONSOLE. The OPERATOR CONSOLE is plugged
into the team’s assigned DRIVER STATION, as indicated on the team sign. Any control
devices worn or held by their HUMAN PLAYERS and/or DRIVERS during the MATCH must
be disconnected from or set on or beside the OPERATOR CONSOLE before the MATCH
can begin. A DRIVE TEAM obstructing or delaying OPERATOR CONSOLE setup is at
risk of violating G301.
For the purposes of FIRST Robotics Competition, any
device connected to the OPERATOR CONSOLE is considered a control device because
REFEREES are not expected to differentiate between devices that can or cannot
control the ROBOT.
6.3.3
ROBOTS
DRIVE TEAMS stage their ROBOT in accordance with G303. A DRIVE TEAM obstructing or delaying ROBOT
setup requirements is at risk of violating G301.
If order of placement matters to either or both ALLIANCES,
the ALLIANCE notifies the Head REFEREE during setup for that MATCH, and the
Head REFEREE instructs ALLIANCES to alternate placement of ROBOTS. In a
Qualification MATCH, REFEREE instructions are that ROBOTS are placed in the
following order:
1. red
DRIVER STATION 1 ROBOT
2. blue
DRIVER STATION 1 ROBOT
3. red
DRIVER STATION 2 ROBOT
4. blue
DRIVER STATION 2 ROBOT
5. red
DRIVER STATION 3 ROBOT
6. blue
DRIVER STATION 3 ROBOT
In an intra-Division Playoff MATCH,
the same pattern is applied, but instead of blue ALLIANCE placing last, the
higher seeded ALLIANCE (regardless of color) places last. For inter-Division
Playoff MATCHES, the ALLIANCE that places last is determined by a (real or
virtual) coin flip facilitated by the Head REFEREE where a “heads” result
invites the red ALLIANCE to place last.
FIELD STAFF may ask teams to indicate their intended location
and are not required to wait for a team to stage their ROBOT in its exact location
before moving to the next team.
6.3.4
SCORING ELEMENTS
Before each MATCH
begins, FIELD STAFF stage SCORING ELEMENTS.
Figure 6‑2 CORAL MARK locations and SCORING ELEMENT staging positions

6.3.4.1
CORAL
126 CORAL are staged for each MATCH as follows (reference Figure 6‑2):
A. 1
CORAL is staged on each CORAL MARK (6 total, CORAL are staged such that each
CORAL covers the opposite ends of each CORAL MARK),
B. 1
CORAL may be preloaded in each ROBOT by the ROBOT’S DRIVE TEAM, such that the CORAL
is fully supported by the ROBOT (up to 6 total, a CORAL not pre-loaded in a
ROBOT is staged with CORAL in the corresponding ALLIANCE AREA), and
C. remaining
CORAL are split evenly behind each CORAL STATION (57 to 60 per ALLIANCE,
depending on how many are preloaded in ROBOTS).
6.3.4.2
ALGAE
18 ALGAE are staged for each MATCH as follows (reference Figure 6‑2):
A.
6 ALGAE are staged on pairs of BRANCHES as shown in Figure 6‑3 (12 total) such that they are placed
lightly onto the REEF, and
B.
1 ALGAE is placed on top of each CORAL staged on a CORAL MARK (6 total).
Staged ALGAE will not contact CORAL placed on L4.
Figure 6‑3 Staging positions for ALGAE on a REEF

Each team can choose the height of the CAGE closest to their
driver station. By default, all CAGES are left in the state from the last
match. At the start of each day, all CAGES are set as deep CAGES. If a team
would like to alter the CAGE height they must alert the FIELD STAFF during
reset. Each team informs FIELD STAFF of their preference for their
corresponding CAGE height.
Figure 6‑4 CAGE positions corresponding to DRIVER STATIONS
