In addition to rule violations explicitly
listed in this manual and witnessed by a REFEREE, the Head REFEREE may assign a
YELLOW or RED CARD for egregious ROBOT actions or team member behavior at any
time during the event.
The intent of this rule is to provide the Head REFEREES the
flexibility necessary to keep the event running smoothly, as well as keep the
safety of all the participants as the highest priority. There are certain
behaviors that automatically result in a YELLOW or RED CARD because this
behavior puts the FIRST community or integrity of the game at risk.
Those behaviors include, but are not limited to the list below:
A. inappropriate behavior as outlined in the blue box of G201,
B. jumping over the guardrail,
C. pushing past the FIELD reset person blocking an open gate
to get on the FIELD,
D. reaching into the FIELD and grabbing a ROBOT during a MATCH,
E. PINNING in excess of 15 seconds,
F. exploiting the 5-second window after a MATCH described in Section 6.5 Scoring
to avoid rule violations (e.g. triggering an over-extension that enables ONSTAGE
points or using a ROBOTS residual energy to impact an opponent ROBOT on their STAGE),
G. triggering scoring sensors or otherwise interfering with FMS
or FIELD operation,
H. feeding a NOTE to a ROBOT from behind the AMP, violating G429, to increase rate of scoring and accelerate progress
toward the MELODY RP, and
I. climbing on a STAGE.
The Head REFEREE may assign a YELLOW or RED CARD for a
single instance of a rule violation such as the examples given in items above, or
for multiple instances of any single rule violation. Teams should be aware that
any rule in this manual could escalate to a YELLOW or RED CARD. The Head
REFEREE has final authority on all rules and violations at an event.