A.
inside the vertical projection of an opponent’s ROBOT PERIMETER, or
B.
with the opponent’s BUMPER backing or mounting.
C.
Contact between the ROBOT’S BUMPERS or COMPONENTS inside the ROBOT
PERIMETER and COMPONENTS inside an opening of an opponent’s BUMPERS or in the
space above the BUMPER opening
D.
Damage or functional impairment because of contact with a tipped-over
opponent ROBOT
F.
Damage that appears to the REFEREE as cosmetic only
FIRST Robotics
Competition can be a full-contact competition and may include rigorous game
play. While this rule aims to limit severe damage to ROBOTS, teams should
design their ROBOTS to be robust.
Examples for this rule include, but are not limited to:
A. A ROBOT leaves an arm extended and hits an opponent ROBOT
inside their ROBOT PERIMETER in the NEUTRAL ZONE. No damage is seen so no
violation is assigned.
B. A RED ROBOT in their ALLIANCE ZONE hits a BLUE ROBOT inside
their ROBOT PERIMETER. As this occurred inside the RED ALLIANCE ZONE, no
violation is assigned.
C. A ROBOT leaves an arm extended, spins around to change
course, and unintentionally hits and damages a COMPONENT inside the ROBOT
PERIMETER of a nearby opponent ROBOT in the NEUTRAL ZONE. This would result in
a MAJOR FOUL + YELLOW CARD.
D. A ROBOT, in the process of trying to quickly reverse
direction, tips up on a single pair of wheels, lands atop an opponent ROBOT in
the NEUTRAL ZONE, and damages a COMPONENT inside that opponent’s ROBOT
PERIMETER. This would result in a MAJOR FOUL + YELLOW CARD.
E. Accidentally opening an opponent’s relief valve in the
NEUTRAL ZONE such that the opponent’s air pressure drops and they can no longer
use their intake. This is seen as functionally impairing the ROBOT so would
result in a MAJOR FOUL + YELLOW CARD.
F. Accidentally powering off an opponent ROBOT in the NEUTRAL
ZONE. This is seen as functionally impairing the ROBOT and results in a MAJOR
FOUL + RED CARD as the ROBOT is no longer able to drive.
At the conclusion of the MATCH, the Head REFEREE may elect
to visually inspect a ROBOT to confirm violations of this rule made during a
MATCH and remove the violation if the damage cannot be verified.
For the purposes of this rule, “initiating contact” is a
judgement call as to which ROBOT(s) in any interaction were responsible for the
contact occurring based on direction of travel and relative speeds of both
ROBOTS. Generally, for a ROBOT to have initiated contact, at minimum they have
to be both moving towards the opponent ROBOT and have reasonable possibility to
have avoided the contact.
In a collision, it’s possible for both ROBOTS to initiate
contact.
"Unable to drive" means that because of the
incident, for approximately ~20+ seconds, the DRIVER can no longer drive to a
desired location in a reasonable time (generally). For example, if a ROBOT can
only move in circles, or can only move extremely slowly, the ROBOT is
considered unable to drive.
The exception in G415-C effectively means that ROBOTS with
BUMPER gaps are at their own risk regarding damaging contact in these areas.