The intent of this rule is to cover situations where a
ROBOT intentionally and/or recklessly, as perceived by the REFEREE, damages
another ROBOT anywhere on the FIELD.
Situations where a REFEREE is likely to infer are
intentional and would be a violation if they caused damage include, but are not
limited to:
A. A ROBOT REPEATEDLY smashing into an opponent ROBOT intake.
B. A ROBOT REPEATEDLY hitting another ROBOT with their
extension.
Examples that
would be reckless and would be a violation if they cause damage, include, but
are not limited to:
C. A ROBOT driving at high speed, across the FIELD, rams into
an opponent ROBOT with their extension.
D. A ROBOT rams into an opponent with their extension
REPEATEDLY.
E. A ROBOT violently driving into an opponent that is already
firmly against a FIELD element.
Examples that are
not reckless include, but are not limited to:
F. A ROBOT making REPEATED BUMPER to BUMPER contact with an
opponent.
G. A ROBOT driving at high speed makes BUMPER to BUMPER
contact with an opponent.
H. A red ROBOT is driving around and picking up FUEL in the
NEUTRAL ZONE with an extension out. Blue ROBOT is playing defense and moves
into their path at the last second resulting in a collision. The red ROBOT is
not considered reckless and there is no call because the red ROBOT did not have
an opportunity to avoid the contact.
I.
A red ROBOT is travelling slowly and picking
up FUEL in the NEUTRAL ZONE with an extension out. A blue ROBOT races towards
the red ROBOT such that the red ROBOT’s extension contacts the blue ROBOT
causing damage. The red ROBOT is not considered reckless and there is no call
because the blue ROBOT initiated the contact because the blue ROBOT was
travelling much faster.
At the conclusion of the MATCH, the Head REFEREE may elect
to visually inspect a ROBOT to confirm violations of this rule made during a
MATCH and remove the violation if the damage cannot be verified.
"Unable to drive" means that because of the
incident, for approximately ~20+ seconds, the DRIVER can no longer drive to a
desired location in a reasonable time (generally). For example, if a ROBOT can
only move in circles, or can only move extremely slowly, the ROBOT is
considered unable to drive.
Due to the prevalence of FUEL around the FIELD during
gameplay, it is highly unlikely that a REFEREE could determine if an
interaction causing an opponent ROBOT to be “beached” on FUEL is intentional
versus regular defensive play.